I might as well get on the 'get my s*** together' band wagon :)
I know it has been hit or miss of late but this year has been super crazy...I mean right up there with best of the worst. So many things draining time from me and me falling behind on the projects that are important to me.
So, it's time to schedule one day a week for the 'extras' that I do (news aggregators, personal crusades, long comments when shorts one will suffice, etc) and get back onto the main path of finishing my system and publishing Classic Realms of Adventure (CRoA).
Since it would seem I would pick the year that everyone and his grandma would release a system (not complaining...everyone should follow their muse while she calls) I figure I would use the system I am building to create stand alone games with. The most common complaint I hear is so many systems but so little support. So I decided to put the cart in front of the horse and produce something playable now and work on the system till I feel that it and the gamers were ready for it. The nice thing is that the stand alones will provide content already available for the system when it arrives because they will be based on the same engine. So for someone who has never played the stand alone it can be played as a straight forward adventure and someone who has played the stand alone will be able to play it again with more options.
I learned a lot from making DEEP DELVE and have tons of notes that didn't make it into the final cut of the Alpha that I can use in all my projects. Just common sense solutions (many gleaned from some of my favorite blog authors).
I had hoped for a better year but we do what we can. I hope the extra work on the FORSAKEN SOULS ENGINE 2.1 (FSE21) shows. As I have said before I have some really good ideas piled in with a lot of blah, so I have started from the bottom up and began using new mechanics and source that I will be discussing over at the CRoA blog.
Just so I don't confuse too much, CRoA is both a blog acting as a central location for releases and a pdf based ezine I am trying to finish up the premiere issue of. I had to wait for some material to arrive (like ELDER SIGN) so that I could have a chance to put in a first look and some other material I just needed to read over for a better grasp. I hope that 'different' isn't a dirty word. It sounds like from what I read that there is a lot of burn out and maybe some of this will help re-light the pilot and get motivation back up. This has truly been a great year for both new games and discovering older games and I wanted to share that in a portable format that you don't even need an internet connection to enjoy.
And now, back to the salt mines.