Thursday, August 25, 2011
The Latest Churnings
First, how do you make roleplaying games something that anyone can pick up and play for as much or as little time as they like – for example, at a party where people who aren’t already gamers are walking up and looking to experience this new thing without having to commit their whole evening to something they’re not sure they’ll be into?
http://muleabides.wordpress.com/2011/08/19/some-interesting-questions-for-rpgs-and-the-osr/
So after reading some other blog entries commenting on this and generally thinking that D&D is what was to be played and how it wouldn't work.
And they were right. The method described is not workable with D&D. But there is more to getting people interested in rpgs than just D&D and the manners and methods we are accustomed to in our world of play.
But you can play a game where there is zero prep and players can come and go from the table without disturbing play.
So I decided to write it. Oh nooooooooooo...I don't already have enough irons in the fire I need to drop in another one in cause nothing says luvin' like 1,000 irons in the oven.
I believe I have lost my mind.
Anyway, let nothing spoil the parade.
I started a separate blog for projects OTHER than FORSAKEN SOULS (MUST FINISH IT! MUST FINISH IT!) and thought what better way to start off the new blog.
Classic Realms of Adventure will play host to several projects including the Junior edition of FORSAKEN SOULS (thought the parents might appreciate a little lighter tone for little Johnny than trying to explain a post-apocalyptic god-less setting to an 8 year old-then again they might dig it) and now it will also host 2 lite rules projects - DROP & DELVE RPG and THE ZONE.
DDRPG will be a freebie (I just want to see how it goes and I've never done one of those 24 hour challenges so I want to see if I can use this to break through to getting some real work done again on FS) and I'm considering releasing it as a standard pdf and as a series of Pocket Mods to make it easy to tote to parties and such.
If you like the idea of the Pocket Mods please chime in. I count those as yes votes :)
And after doing some research and noting that we have had a system released just about every week this year I'm backing up a bit and trying a different approach with my Basic Edition of FORSAKEN SOULS. This new presentation method is based on ideas I have been reading here in the blogosphere that I thought sounded solid and exciting at the same time.
I too want to bring more players to the table but I want to do it the right way. Don't just make Gerber pablum to get everybody to the table. Make something exciting and relevant. Make something honest. I think that is the single must important thing that a publisher brings to the table. To make the best product they possibly can for the public and don't try to sell something that it's not and make them feel like chumps. The big boys have done this and chased nearly everyone away from their tables.
Ok, back to the silicon mines...
Friday, August 19, 2011
A Word About The Eternal Keep Meeting Place.
But I just wanted to say please feel free to visit and post whenever you like and tell others. I made it for folks who were tired of the fighting on other forums and the inevitable bias that always seems to take place.
And if your favorite isn't listed or you have an idea for a new board to add please let me know. Just consider it a little backwaters tavern where you can put the sword and shield down for a moment and relax.
And fair warning to any who test that tranquility. I'm a Libra, the scales are my sign and I will not tolerate bashing about on other folks.
In other words be nice :)
As always it can be found at:
http://the-eternal-keep-meeting-place.1048279.n5.nabble.com/
(PLEASE NOTE-The policy above does not discourage spirited conversation. Just when we resort to name calling or some such thing it is just childish.)
News on Dinky Page
Saturday, August 13, 2011
SOME GAME TOOLS FOR ONLINE PLAYERS
I have been using a couple things I haven't seen others mention who seem to be having a good time playing on Google+ and thought I would share them.
Free Disposable Webpage
http://www.dinkypage.com/
I thought this would be helpful. Set up a webpage in seconds that never goes away. Very simple (bookmark your link so you can find your way back)
Free Corkboard
http://corkboard.me/simple
I've been using this for some time with the ability to post pics to it as well for maps, monsters, items, etc it really has proven quite handy. Again, bookmark your link so you can find your way back.
Just a few simple yet powerful tools.
Enjoy!
DRAFTS-NOT JUST FOR THE NFL ANYMORE
I notice most are dated from the time of the house damaging winds and contractor period.
I got a lots of finishing up and scheduling to do! :)
Time to get back on track...snow snow snow...hey, I can dream can't I?
Tuesday, August 9, 2011
A Request To The Blog Community-PLEASE READ
PLEASE STOP DELETING YOUR BLOGS!
It seems like everyday now I visit another blog only to find it on the verge of being deleted or sometimes they are just gone.
As someone who has archived everything I can from the early days I can say I'm not the only person who felt like preserving our gaming heritage in those fragile, acid based paper fanzines or amateur publications. Axe & Hammer is another valuable resource for Gygax and Greyhawk material (do not feel left out if I don't mention every site-I just helped them to recover the blog after a complete wipe by unknown forces recently so it is fresh in my mind).
But I feel we face an even greater loss in the modern age when someone deletes their blog and it vanishes forever. Now, I understand if somehow you are paying out of pocket for the space or domain or any other cost. Times are bad and every penny counts.
But when I see the word 'blogspot' I know generally you are paying roughly the same amount to host your blog as myself...$0.
I know we don't always have time to post a comment or even follow every blog, but believe me when I say how important your work and the time you have invested into your blog is to myself and countless others.
I would implore those who about to close up shop just leave the blog 'as is' with a final post if you like about not continuing to update it. I will even start a new blog just to catalog those that have concluded so that others may research the work and benefit like I have from the knowledge and the, dare I say it, love we have for such an arcane past time. In a day and age when a new video game console comes out and replaces its predecessor every few years and computer game fans are realizing how much is being lost in their culture we have the ability to maintain ours by simply doing nothing at all.
I understand if for some reason you feel like you have to take it down, but if there is no other reason than just moving on please leave the blog so that others may still enjoy the benefits of your knowledge.
What good is the "Links of Wisdom' wiki if all the content is gone?
Thank you for taking the time to read this and if you know someone who is about to delete their blog I would appreciate you directing them to this post.
Tuesday, July 26, 2011
JOHN CARTER: WARLORD OF MARS Early Years
A Princess of Mars was the first novel I ever read. It would set the tone for my reading habits for many years.
I was 8.
It would also color my world of what was possible, that as a species humans were capable of great things, and be contrasted by images of villages and bodies burning in Vietnam on television.
I didn't like television very much then. I preferred the company of my books. The confusion that a child feels is one of a deep and lasting nature. Children don't generally understand things like that at such a young age. I only knew that somehow, someway, as we reached out into space and landed on the moon that we were on a way to a great adventure and knowing then that Mars could never be what was written about in the books that somewhere we would find another Barsoom.
My only question was would we save it or would we burn it...
I have no delusions about this upcoming film version. Nothing can ever compare to the imagination of a child and the images that formed in the minds eye. But it's the thought that counts and for that I say thank you to all those who will have brought this special part of my childhood to the big screen.
Presented for those who have a bond with this type of literature is my small contribution to the re-examination of these worlds of wonder.
JOHN CARTER: WARLORD OF MARS Early Years
Sunday, July 10, 2011
Forum For All
Scroll down to Blog Announcements.
Remember to back up your blog to your hard drive and if something happens drop in to the forum here:
The Eternal Keep Meeting Place
This is the same link listed at the top of Eternal Keep.
If you have any problems posting let me know. I too may be looking into moving services to Tumblr or somewhere else. I have not experienced any other problems with the service but I am hearing and seeing a lot of folks who are.
More later.
Stay in touch! :)
Saturday, July 9, 2011
Pulp Fiction - The Golden Age of Sci-Fi, Fantasy & Adventure-Documentary
This was a nice find for a Saturday afternoon. This is a 52 minute version of what appears to be an even longer doc (noted at the bottom of the description on the page at Youtube).
FROM THE DESCRIPTION:
Discover the true behind the scenes history of Pulp Fiction and the Golden age of Sci Fi, Fantasy and Adventure, in this amazing fact filled documentary.
American Library Association - Booklist Review:
Pulp fiction (named for the low-quality paper on which the stories were printed) blossomed in the early twentieth century. Audiences (beaten down after WWI and the Great Depression) sought tales with strong heroes, exciting adventures, and alien encounters. This entertaining program traces the golden years of pulps, beginning in the 1920s, by highlighting numerous writers (including Earl Stanley Gardner and Edgar Rice Burroughs who turned out hundreds of stories. In interviews, popular and prolific authors Ray Bradbury and Frederik Pohl recall nominal pay, short deadlines, and insatiable demand for copy. Facing competition from movies, paperback books, and television, the demand for pulp fiction dwindled in the 1950s. However, many works have been recently reprinted for readers seeking escapist fiction. Great fun for pop-culture and genre-fiction fans. — Candace Smith, Booklist
Featuring
* Tim Powers
* Kevin J. Anderson
* Otto Penzler
* Ray Bradbury
* Frederik Pohl
* Marc Zicree
Enjoy!
Thursday, July 7, 2011
READ THIS IF YOU USE BLOGGER
READ THESE TWO ARTICLES:
http://www.cnn.com/2011/TECH/web/07/06/google.picasa.blogger.mashable/index.html?hpt=hp_bn7
http://mashable.com/2011/07/06/private-google-plus-profiles-retire/
It's so nice to have to find this out from a 3rd party with no notice from Google on this at all.
We may need to set up a meet point somewhere to find each other. It's very unclear whether this means we have to be a part of Google + but I have no intentions of standing for that.
I would also suggest emailing Google for clarification on this as I plan to do.
Sunday, July 3, 2011
Modern Gaming-Part the 2nd
And no Sarah, I'm not mad at you or making too many assumptions. It is something I have heard time and again. Let's forget the old stuff and get on with the new stuff.
Well, when the new stuff sux let's not.
Should children drink Bacardi Rum? Or should Bacardi just tone down the liquor, maybe just put water in the bottle. This is what happened to D&D a long time ago and has fostered nothing but ill will ever since. D&D was an adult game made by adults for adults. The day it became a toy for children was the beginning of the end:
Commentary: Dragon Magzine #52, Moldvay Basic D&D Boxed set
http://swordandshieldrpg.blogspot.com/2011/07/commentary-dragon-magzine-52-moldvay.html
Issue #52 of Dragon Magazine features articles from Tom Moldvay AND Dr. J. Eric Holmes looking at the basic boxed sets for D&D. They are very interesting to me for any number of reasons. As the Moldvay boxed set is where I started, I will start with Moldvay's article on the 2nd edition D&D Basic boxed set. , I think my historian background requires me to simply let you read the article for yourself first prior to adding any commentary. I will follow this post later with a commentary.
"...the market has changed since the earlier rules edition. The first D&D market was made up of game buffs and college students. Today, the majority of D&D players are high-school and junior-high students. The new rules edition takes into account the younger readership in its style of writing."
The beginning of the end.(And no, I don't think that children should be banned from gaming-I'm writing a system specifically for children with notes, background and references for parents to become involved and better understand what I believe is a very important part of child growth-make believe and pretend activities-that they rarely seem to get these days with passive entertainment modes).
When TSR caved to pressure groups the face of gaming was changed forever. After '89 it has been a fractured world at best.
I don't think gaming is for everyone. I don't think D&D is for everyone. I don't feel the urge to have to pull more people in to satisfy a bottom line. I think there is a natural balance in gaming that sets itself. The more you try to make a product for the masses the less relevant the product becomes.
The Neo post to me symbolizes what is wrong with the industry and I understand where they are coming from completely. 'PLEASE let me sell you something' becomes WotC's battle cry.
Even though your comment was mild in temper it says the same thing that made me quit most forums:
"This is likely to get me into trouble, but I’ll say it anyway. One of the biggest positives and negatives of the D&D community is that we care too much. We love the game, we love sharing the game, but we want to share our own version of the game. We will repeat old stereotypes, gather around our “the right way to play” banners, and drive off most of the uninitiated. Honestly, it sucks sometimes.
Personally, what I wish sometimes is that we could drop D&D into the hands of the uninitiated devoid of the 70s and 80s context that surrounds the game."
-Sarah Darkmagic
http://www.neogrognard.com/article/374/essential#comments
See, taking out the 70's and 80's context you take away the game. Call this new beast "Forever Combat" or "Ultimate Tactical Combat Simulator" and run with it. Build your own history.
But Dungeons & Dragons has a history. I know because I helped in my small way to make it. I went through a lot of crap for this game and the thought of kicking it to the curb just rubs me wrong. You have people burning crap in your yard yelling you are doing the work of Satan and end up closing a shop because people are tired of having to run the gauntlet of freaks scaring their kids and you will see things a little different.
I think it is best summed up with a post from WotC's own forums:
Ouch.
And I think the numbers tell the story. Paizo is now pulling ahead, D&D has went from 24 million players to 1.5 million almost overnight and now the word is they will announce the next atrocity this year at GenCon. Mike Mearls claims in his interview with The Escapist they didn't set out to run off all the players but ever since the release of 3.5 that seems like all they have accomplished.
http://www.escapistmagazine.com/articles/view/columns/writersroom/8115-Complete-Mike-Mearls-D-D-4th-Edition-Essentials-Interview
I think it's Nintendo time for the Wizards...either build a Wii this time or you are out of he game.
Saturday, July 2, 2011
Around About
The World Of Lia-DragonQuest Rules Archive-Limks
For fans this is a cool drink. It's been sitting on my desktop for days waiting to be posted...and this is just the meaty links page.
Dungeon Adventures
A slow starter but deserving of love just for this bit alone:
http://tormacksdungeon.blogspot.com/2011/06/few-pictures-and-maps.html
For those who have been enjoying the paleo-gaming articles lately (Like the Ryth Chronicles piece) there is some great stuff here circa '84.
Ghola Scale
A chronicle of projects restoring and sculpting scale fantasy and science fiction miniatures
I've never quite seen one like this before.
A resource site for the game. Ton o' goodness.
Small But Vicious Dog Steals Hearts, Humps Leg
Ok, I'm not even going near a description for this one...just go forth weirdly...
Tuesday, June 28, 2011
My Problem With Most Modern Gaming
Instead I'll just say my piece here.
http://www.neogrognard.com/article/374/essential
I chuckled a bit when I read this. As much as 4e might have “failed” to meet its objectives in any broad sense, it seems to have worked exactly as intended for me. The “mistake” as you called it, allowed me to dip my toes in the water. But I realize that I’m not everyone and, even if I was, at some point, representative of the non-playing masses, many of us required people already invested in the game to show them how to play. If those invested players hated the game for the reasons you gave (and I know a number who do), then we blind newbies would either move to earlier editions/Pathfinder recommended to us or give up in disgust over the edition wars.
This is likely to get me into trouble, but I’ll say it anyway. One of the biggest positives and negatives of the D&D community is that we care too much. We love the game, we love sharing the game, but we want to share our own version of the game. We will repeat old stereotypes, gather around our “the right way to play” banners, and drive off most of the uninitiated. Honestly, it sucks sometimes.
I realized at that moment exactly why I dislike so much of modern gaming. It's the Big Mac theory and a direct reflection on the industry.To me the whole point of the RPG is to, for a short time, live inside a different world. And everytime you sit down at the table with a new Dungeon Master you'll visit a different place. Some will suck. Some will be awesome. That's life
McDonalds was so proud of the fact that whether you bought a Big Mac in New York or California you would always get the same burger. The experience would be the same everywhere you went. This became a big part of the reason why they became the huge multi-national they are today.
But not everything should be a burger.
Imagine walking into a bookstore and finding only one book on all the shelves entitled 'Book'. You laugh a little, buy a copy and go home and read it. It was pretty good and you head back to the store only to realize that ever single book is the same one you just read.
This is the modern gaming attitude that I have found where ever I go. I made a comment one time that no rules were perfect and that imagination came in really handy if you're going to be a gamer and the response was ' If I wanted to write my own F'ing rules I wouldn't have bought the game'.
Pablum
Spoon fed.
Gerbers.
As the guys said over at 'WTF?, D&D!?' said:
Steve: People cried about them dying (Arneson & Gygax), but when Gygax went what we really lost was a final authority on all rules arguments. And even though the number I had for Gygax was probably no longer in service, I always had that reassuring feeling like if I was really in a jam and my characters were insisting they wanted to grapple someone I could call up Gary and ask him how to resolve it.
Zack: He's gone now, Steve, but his spirit lives on in the exciting new 4th Edition of- I can't even type that out. Does anyone play that?
Steve: It's pretty fun.
Steve: For stupid babies.
Zack: I would imagine Gygax had his detractors back in the day.
Steve: Gygax didn't have 50 writers and 100 artists and color printing. He just went out there and said, hey, here's how you subdue a dragon and sell it as a slave. Here's what a robot is doing in a fantasy game. Deal with it. I made it up, deal with it.
Zack: And now a committee has designed everything.
Now I have to get back to the feast table. Lord Hurgamurga, is about to regale us with tales of his heroic balance.
Thursday, June 16, 2011
The Dark Side-The Industry-The Hobby
I have been reading the on going battle for what seems like forever now about 'social contracts' and 'industry standards'. I have really tried to stay out of it. This is the kind of pitched battles that made me quit forums. Somebody says something, doesn't maybe understand the gravity of the statement and then all hell breaks loose. It all started with this:
"It is that LOTFP: Grindhouse Edition violates the social contract of the RPG community."
http://errantgame.blogspot.com/2011/06/violation-of-social-contract.html
And ends up the biggest fist fight I have seen in some time. People are arguing with people that they have always been civil to. This one post has caused more damage to this hobby we call home than anything I can imagine.
What was so powerful about this to cause so many to react so aggressively? A simple mistake we have all made from time to time. When we speak we think we are speaking for the masses. And that offends a lot of people.
This could have been stopped by taking a step back and saying that it was a personal opinion but that didn't happen. The fuel was increased by somehow associating our group with a group we have nothing to do with and that is 'the industry'. If this were 'the industry' I wouldn't be here typing this. I would be filling out apps and trying to figure out whose ass to kiss next after Mearls over at Wizards. THAT'S the industry. This is 'the hobby' or 'hobby business' if you will.
This is the story of how our favorite hobby fell the 1st time and how we are now at the crossroads. again Will 1989 repeat itself? Or will we ignore the naysayers and forge our own path? The decision is ours.
In the past it started with Satanic panic, Mazes and Monsters and a lot of propaganda that would lead a company to make decisions that would change the course of gaming history.
TSR caved into pressure from religious groups and changed what had been an adult game into something acceptable to people who were not even customers, let alone gamers.
Now our own are quoting items out of context. The 'social contract' has nothing to do with the community as a whole. It is the agreement between players at a table and what they decide to play and how to play it. It is not a moral ruler to measure the acceptability of a game or anything else within the context of this community.
And here the added fuel:
The problem with LOTFP Grindhouse Edition is that it violates the boundaries set by the community. It goes over the line that people are willing to comfortably tolerate, it is beyond the acceptable standard of behavior, and people have reacted to that in a variety of ways."
http://errantgame.blogspot.com/2011/06/violation-of-social-contract.html
What community set which boundaries? Not my community nor the community of others that I have seen. This product seems to be doing quite well.
There is a difference between having an opinion and expressing it and presuming that you speak for an entire group of people. No one speaks for me. I think for myself and choose for myself. I am not cattle or sheep, moving in fear away from the edge that exists to challenge us.
I could quote the entire post I have excerpted above, but it comes down to 1989:
"People don't want their beloved games on the same shelf with this stuff, they don't like to see it included in the mix. They don't want someone looking at LOTFP Grindhouse Edition as being a part of RPGs, lest the negativity flow back onto other RPGs. Our hobby went through a very long and painful doldrum period where we struggled with negative reputational effects. We are just now getting to the point where it is not a big issue anymore. The last thing people want is for something like this to trigger even more negative associations. I try very hard not to describe RPGs as being "like D&D" because of this negative history. I would truly hate to have to disavow even more material."
Is this being serious or supposed to be funny? Who are these people buying games they don't want and setting them on any shelf? Negative associations? Let me tell you, they still hate us and think we are doing Satan's work and corrupting people. Those people have always existed and always will regardless of what a publisher decides to print.
Has someone been sneaking into homes and putting games on game shelves under cover of darkness? Is this some covert operation? Where's my damn copy then? Cause I would certainly love to have a nice boxed set proudly sitting on my shelf.
I am not ashamed of the roots of this hobby or the culture it grew out of. Are there things I disagree with? Of course. But it's me disagreeing. Not me telling you what you should find disagreeable. There is a big difference.
We have no reason to tip toe around and try to go unnoticed. We can stamp our feet if we damn well please and if someone is not 'comfortable' with that then they don't have to be part of it. I'm certain there is a big pile of Monopoly game boxes sitting somewhere nearby that is nice and safe. Go play that.
The last time was a different world, where people forced their opinions on the lives of others and caused a ripple effect that made me, for one, leave the hobby. But things are different now. No more boycotts or threats to a business owners livelihood if they carry those 'awful' Dungeons and Dragons games.
We're in charge this time. We are not part of 'the industry' and I wish to never be again. I look forward to the absolute collapse of 'the industry' and good riddance. And if those 'rules' are truly for GenCon then what is left? A table to play Jenga on? No violence, no gore, no nudity, no religion, no cosplay...what the hell do you do? Drink coffee and check your watch constantly to see when your flight leaves?
It's our show and the more of this fascist group think crap that I read the more I want to Spinal Tap this mother and take it up to 11...How about we start with a module, say The Rape of Village Thiyus...the whole module is seeing how many things you can rape in a given amount of time. Men, women, kids, dogs, goats...if it's breathing then we're hittin' it...and do it fired up on drugs and alcohol...maybe betting contests between PCs to see who gets the higher count...see how this crap makes me react?
You see, I ran a game store back in the 80's and I was treated like a leper. They burnt shit in my yard and told me I was selling the work of the devil. My customers were scared by these fanatics.
OVER A GAME.
So you will have to pardon me that all that 'golden age' dust doesn't get in my eyes and blind me from the crap we have always taken. Go be a mouse if you want to. Just don't expect everyone to be a mouse. Some are lions and they eat mice.
And as I said the other day, we really need to be careful about stepping over the most heinous of all lines-hypocrisy. When you take it down to the basics the largest group of gamers play a game that is a perpetual race war where you kill other creatures and steal their stuff. And don't say that's not what fantasy rpgs are about. Since day one that was the basic game. If you have 'moral issues' with gaming you might want to start right there.
I think too many folks are in this thinking it is a stepping stone into that big ticket job in 'the industry' and for some it may well be.
But the majority of people I talk with know this is a small thing and always will be. This is the only reason this is worth doing. These are labors of love, homages to those who came before 'political correctness'. Look at the our collective past and the influences on the hobby. This is 'Old School'. Frank Frazetta. Boris Vallejo. H.P. Lovecraft, R.E. Howard, E.R. Burroughs.
When H.G. Wells codified miniature war gaming he made a statement that perhaps if we fought more of these small wars we would fight less big ones.
And RPGs are the same. Remember that the concept of role-playing was developed by Jacob Moreno, a Viennese psychologist who contended that people could gain more from acting out their problems than from talking about them. That it would evolve into a gaming hobby is quite remarkable.
But man is a rough beast and for all of our laws and social structures we remain animals at heart, part of a greater nature than we may ever understand. This is the place for where the beast can be released and we can learn something about ourselves in the process.
Too heavy? Maybe you wanna go play that Monopoly now...
Monday, June 13, 2011
Here We Go Again! New System Release
Get Epées & Sorcellerie RPG for FREE!
This courtesy of theresdungeonsdownunder.blogspot.com"Well, Nicolas 'Snorri' Dessaux and myself, through our joint venture - Frightful Hobgoblin - are proud to announce the release of the English translation of Nico's Epées & Sorcellerie roleplaying game, now available in both print and pdf versions from Lulu."
Get it while its hot :)