Saturday, February 26, 2011
A great critique, but the idea from the comments is even better.
(All credit for this goes to Jeff Rients)
"I'm on the same wave lately. I've seriously been considering full on dropping all direct references to D&D, coming up with a name for my own houserules and refering to the general concept of the game as Ampersand or something like that. "
Advanced Ampersand 1e
Yes, I like this, I like this a lot. :)
Should we pursue this?
Friday, February 25, 2011
Thursday, February 24, 2011
This one is a no-brainer guys. Help if you can. The creators of the ergodic rpg Normality hail from this part of the world so for me it's personal.
A great deal for a great cause.
This is fun and has some really good ideas.
Wednesday, February 23, 2011
Tuesday, February 22, 2011
Having Fun Never Hurt Anyone
Roleplaying Tips for game masters for all role-playing systems
Saturday, February 19, 2011
I remember when I was being introduced to the game; supplements and material beyond the core AD&D books were rare to find in my area. So, we used ideas based on what we thought the game included. Our main resource was a TSR catalog that we had found. Using that, our world had a City of Greyhawk and a Waterdeep. The Forgotten Realms was a set of lost countries, the Greyhawk Wars became a major war in our world centered around our version of the city.
Friday, February 18, 2011
Thursday, February 17, 2011
ColdWar: 1983 is a set of skirmish rules written by Matthew Hartley , Michael Baumann and Steve Blease, primarily designed for section and platoon level battles between NATO and Warsaw Pact troops using 28mm scale miniatures, though any scale from 15mm to 36mm can be used, and the rules themselves recreate pretty much any historical skirmish action of the last fifty odd years, as well as post apocalyptic scenarios.
Wednesday, February 16, 2011
Tuesday, February 15, 2011
This is one of the best things I have ran across recently and the thought of both open worlds to explore and being able to game where ever you might be at any given time is very exciting. With the advent of the internet, email and other communication tools the world is one big gaming table. This along with pdf and virtual table tops almost guarantees that no matter what happens down the road there will always be a session to join somewhere, new people to meet and new ideas to exchange. This is my idea of a 'free market' actually being beneficial :)
Thanks to the folks over at Old School Heretic for bringing this to my attention. The linkage begins there.
Open World Gaming
Welcome to My World
Open World Play and Nowhere
Immigration Policies of the Kinan-M’Nath
Visiting the Kinan-M’Nath
Robilar Remembers: Journey to the City of the Gods
Basalt Keep of Wilven the Yellow
Open Call: Gigacrawler
Monday, February 14, 2011
Saturday, February 12, 2011
Expert tips and how-to’s on every aspect of creating and running exceptional campaigns."
Wednesday, February 9, 2011
Tuesday, February 8, 2011
Saturday, February 5, 2011
Christian Lindke's Cinerati: [Heroes of Karameikos] 4e Feel, 1e Rules -- It's George Strayton's Fault
Friday, February 4, 2011
(EDIT BELOW MATERIAL)
CAR-PGa is the Committee for the Advancement of Role-Playing Games, an international network of researchers into all aspects of role-playing games (RPGs). In the 1980s, there was a major campaign attacking RPGs. Because of the inaction of the game publishers' organization at that time, CAR-PGa was formed to find out what the problem was. CAR-PGa members' research showed that the charges—the same ones that are repeated to this day—had absolutely no foundation in fact. Today, CAR-PGa's primary focus has shifted from game defense to a study of all aspects of RPGs: Material is collected by members and sent to the Chair, who catalogs it and publishes a notice of the new acquisitions in the Newsletter along with other game information. When an attack on RPGs resurfaces, CAR-PGa makes sure that its members know about it and they check the relevant research and records of historical attacks, investigate the specific circumstances of the renewed attack, and respond with the hard facts.
Membership is dues-free, but work is expected from our members. This can include a number of things: writing a letter to the editor of the local newspaper or writing a peer-reviewed paper for a scholarly publication; keeping a watch on the mass media for any story that may affect gamers; collecting material from anti-gamer organizations; an appearance on local TV or radio; finding us a grant; recruiting more active members; etc. Beyond that, we only ask that members keep us informed of these things, sending us copies of material produced or found so we can make it available to the rest of the group, and keep us informed of any changes in the membership-form data.
Wednesday, February 2, 2011
Tuesday, February 1, 2011
Cyclopeatron: The Fastest Growing Old School RPG Blogs